Computer Graphics Technology

Bachelor of Science

New Albany Location
Computer Graphics Technology (CGT) is a unique, interdisciplinary body of applied knowledge that includes elements of visual science, computer science, computer graphics, computer technology, and graphic design applied to the creation and communication of information. Students work in computer labs developing graphics skills, techniques, concepts, and management ability through individual and team-based projects.

High School Students
If you are reasonably sure that computer graphics is for you, consider taking the suggested classes below while you are in high school. You will find it faster, cheaper, or easier to earn a degree and succeed in computer graphics if before starting college you take a few courses from among the following:

Art classes, especially, drawing, painting, design, and sculpture.
Physics (especially if you're interested in animation and 3-D modeling)
Math classes, the more the better
Computer-aided design and drafting
Classes in computer software, computer hardware, or programming
Writing, Grammar, Speech, or Public speaking

Computer Graphics Technology software list

Other ways to get a head start.
In our program four of the computer graphics courses at Purdue University College of Technology are entry-level. If your high school teacher is confident that you have the right computer and design skills, a high school student may enroll in these courses their senior year. Finally, get your own at-home computer with graphics software. This is especially helpful, and can give you a real head start, making it easier to stay on top of your studies.

 

Pencil It It

CGT Seniors Produce Pencil It In!

This is the closing shot of the animation that accompanies the Pencil It In! An Introduction to the Animation Pipeline textbook that the CGT 411/450 group, Pivotal Foundations created for their project. The textbook is a look at all aspects of the animation pipeline with simple tutorials for each step that allow the students to experience each aspect of the work flow in the animation process. The students in the group were Nicole Banet, Steve Bowden, Kevin Ho, and Zach Winchell. The text will be used to supplement the CGT 116 and/or the CGT 241 curriculum at New Albany.