degree program links
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- Anderson and Muncie Course Resources
- Computer and Information Technology (C&IT) — AS
- Electrical Engineering Technology (EET) — AS
- Industrial Technology (IT) — AS and BS
- Mechanical Engineering Technology (MET) — AS
- Organizational Leadership and Supervision (OLS) — AS and BS
academics : Degree Programs
Department of Computer Graphics Technology (CGT)
The Department of Computer Graphics Technology (CGT) prepares visually-oriented students who are interested in creating and managing the production of graphics for many types of industries. Students work in computer labs developing their graphics skills, techniques, concepts, and management ability through individual and team-based projects. After successful completion of the pre-computer graphics curriculum, students can select one of four program options in constructions graphics communication, interactive multimedia development, manufacturing graphics communication, or technical animation and spatial graphics.
Construction Graphics Communication Option
Study in this option prepares students to be practitioners and managers of computer graphics in the field of architecture, engineering, and construction. The graduate will have the ability to master 3D modeling of architectural concepts as well as communicating or marketing them through the use of animation, interactive multimedia, the Web, and video. Areas of study include construction terminology and building practices, construction documentation, construction management, 3D modeling, animation, multimedia, Web technologies, video, computer programming, marketing, and communication.
Interactive Multimedia Development Option
This area of study is concerned with the analysis, design, production, and distribution of interactive multimedia, such as CD-ROM and Web-based tools. Study in interactive multimedia focuses on asset-building skills as it relates to type, raster and vector graphics, computer programming, audio, video, and animation. The curriculum also focuses on the composition of media assets within authoring and Web technologies to create tools that inform, educate, persuade, and entertain. Students graduating from the program are prepared for management-level roles as producers and art and technical directors as well as asset-building roles in all area of multimedia and hypermedia production.
Manufacturing Graphics Communication Option
This option prepares students to be practitioners and managers of computer graphics to support the engineering design and manufacturing processes. Manufacturing graphics specialists are knowledgeable and skilled in wireframe, surface, and parametric 3D solid modeling, in industrial graphics standards, and in database management strategies. The curriculum combines lab-based technical skills with classroom-based knowledge to prepare graduates who are able to contribute immediately and effectively to those employers who are engineering design graphics and database users, service providers, or consultants. Areas of study include manufacturing terminology and manufacturing practices, engineering design, manufacturing documentation, 3D modeling, animation, multimedia , computer programming, Web technologies, video, marketing, and communications.
Technical Animation and Spatial Graphics Option
This area of study includes the analysis, design, production, and distribution of motion/time-based computer graphics, both of linear and non-linear, applied to commercial entertainment, marketing, training, design, project management, graphical simulation in manufacturing and construction, and virtual environments. Study in animation and spatial graphics focuses on developing and integrating skills in raster and vector graphic technology, 3D model building, lighting and rendering, story-boarding, script writing, virtual-motion-based physical simulation, analog to digital audio and video, computer programming, and project database management. The curriculum also addresses the application of this technology to appropriate existing media formats for Web technologies, compact disk, video, static output, and print as well as emerging media formats. Students graduating from the program are prepared for production-level and management-level roles as modelers, animators, producers, and technical or art directors in all areas of animation and virtual environment production.
COMPUTER GRAPHICS TECHNOLOGY (CGT) (AS)
Two-year completion — TOTAL CREDIT HOURS REQUIRED — 65
(Click on Course below to see Description)
FIRST SEMESTER
(3) CGT 111 Design for Visualization & Communication
(3) CGT 112 Sketching for Visualization & Communication
(3) CGT 101 Introduction to Computer Graphics Technology
(3) ENGL 101 English Selective
(3) MA 153 Algebra for Technology
SECOND SEMESTER
(3) CGT 116 Geometric Modeling for Visualization & Communication
(3) CGT 117 Illustration for Visualization and Communication
(3) COM 114 Fundamentals of Speech Communication
(3) CPT 175 Visual Programming
(3) MA 154 Trigonometry for Technology
THIRD SEMESTER
(3) CGT 211 Raster Imaging for Computer Graphics
(3) CGT Selective
(4) PHYS 218 General Physics I
(3) ECON 210 Principles of Economics
(3) MA 221 Calculus I
(3) Elective (determined by selected concentration)
FOURTH SEMESTER
(3) CGT 216 Vector Imaging for Computer Graphics
(3) CGT Selective
(4) PHYS 219 General Physics II
(3) Liberal Arts Selective (determined by selected concentration)
(3) Elective (determined by selected concentration)
contact info:
Anderson
Purdue University College of Technology
2705 Enterprise Drive
Anderson, IN 46013
Phone: (765) 648-2920
E-mail: techanderson@purdue.edu
Muncie
Purdue University College of Technology
Ball State University
AT 223
Muncie, IN 47306-0256
Phone: (765) 285-5554