academics : Courses and Schedules
COMPUTER GRAPHICS TECHNOLOGY (CGT) Courses
101 Introduction to Computer Graphics (Class 3, 3 cr.)
An introduction to and a survey of the discipline of computer graphics. The topics include a survey of the applications of computer graphics, the knowledge base and history of computer graphics, an examination of computer graphics technologies and careers as well as an overview of available resources for study and research in computer graphics.
110 Computer Graphics Communications (Class 2, Lab 2, 3 cr.)
A basic course in drawing orthographic projection, pictorial drawing, detail, and assembly drawings, and reproduction of drawings. Problems designed to require practical reasoning and to develop good techniques.
111 Design for Visualization & Communication (Class 2, Lab 2, or Class 3, 3 cr.)
An introductory design course for computer graphics majors. Students develop an understanding of the basic design elements and principles, composition and typography through exercises and projects. The focus is on visual thinking, exploring the relationship between type and image, and developing multiple solutions to a given problem.
112 Sketching for Visualization & Communication (Class 2, Lab 2, or Class 3, 3 cr.)
This course applies fundamental computer graphics concepts of visualization, communication and creativity within a sketching metaphor. Exercises and projects in graphic theory, problem solving and sketching skill development provides students with activities that focus on further development within the discipline. A variety of sketching techniques are used to gather critical information and transform data into effective communication instruments.
116 Geometric Modeling for Visualization & Communication (Class 2, Lab 2, or Class 3, 3 cr.)
Core introductory computer graphics course that provides entry-level experiences in geometric modeling. Students develop geometric analysis and modeling construction techniques and processes to produce accurate computer models for graphic visualization and communication.
141 Internet Foundations, Technologies, and Development (Class 2, Lab 2, 3 cr.)
This course explores the history, architecture and development of the World Wide Web. Current tagging and scripting languages are covered in a tool independent environment. Topics also include authoring tools, design, graphic and multimedia formats, and commerce, implementation and security issues.
211 Raster Imaging for Computer Graphics (Class 2, Lab 2, or Class 3, 3 cr.) P: CGT 111, 112, 116 and 117 or 141.
Digital images are produced using a variety of computer technologies. Advanced color theory, surface rendering, and light control are emphasized in relation to technical illustration, hardware characteristics, and software capabilities.
216 Vector Imaging for Computer Graphics (Class 2, Lab 2, or Class 3, 3 cr.) P: CGT 112.
Full-color vector illustrations for a variety of uses are produced using computer methods. Color theory, surface analysis, and rendering techniques are emphasized as they apply to vector based illustrations.
226 Introduction to Constraint-Based Modeling (Class 2, Lab 2, or Class 3, 3 cr.) P: CGT 112, 116, and MATH M125 & M126
Introduction to 2D and 3D geometry and techniques used in the construction of constraint-based models. Emphasis on the downstream applications of 3D solid modeling databases.
241 Introduction to Computer Animation (Class 2, Lab 2, or Class 3, 3 cr.) P: CGT 116; P or C: CGT 211
This course introduces the knowledge base on which digital animation and spatial graphics technology are founded and developed. Emphasis will be placed on developing a working knowledge of the mechanics of 3D geometric formats, spline based modeling with polygon mesh & NURBS, procedural mapping of raster images, simplified polygon modeling, rendering methods, hierarchical linking, and kinematic fundamentals.
242 Technical Graphics for Supervision (Class 1, Lab 2, 2 cr.)
An introduction to commonly encountered technical drawing practices; multiview representation, isometric pictorial, reading drawings, dimensioning practices, and working drawings. Emphasis is on technical graphics as technical communication through freehand sketching.
245 Game and Simulation Development (Class 2, Lab 2, or Class 3, 3 cr.) P: CPT 267 and MATH M125
This course concentrates on the design of interactive activities in the areas of entertainment gaming, edutainment, training, and marketing. Activities will focus heavily on preproduction and game play design. Topics will include concept development, psychological aspects of gaming, game play, and technical implementation issues. Requires of class projects.
256 Human Computer Interface Theory and Design (Class 2 or Lab 2, or Class 3, 3 cr.) P: CGT 111
This course introduces the theory and art of human computer interface (HCI) design. Students focus on theoretical research in the area of HCI and on designing interfaces and interface components. Emphasis is placed on designing and evaluating effective and usable interfaces for multimedia and hypermedia products. Topics such as systems of organization, visual hierarchy, creativity, typography, color, and navigation are introduced.
262 Introduction to Construction Graphics (Class 2 or Lab 2, or Class 3, 3 cr.) P: CGT 110 or 116.
Study of graphic solutions to problems conditioned by traditional and emerging construction document standards. Students will produce graphics using sketching and computer-assisted processes.
290 Technical Graphics (variable title) (Class 1-3, Lab 2-4, 1-3 cr.)
Course topics will be determined by the computer graphics faculty. Hours and subject matter shall be arranged by the instructor and approved by the CGT curriculum committee. This course will not be used for independent study.
316 Industrial Applications of Computer Graphics Technology (Class 0-3, 0-3 cr.)
This course may be repeated for up to six hours of additional credit.
This course includes specialized topics, skills, and applied problem solving associated with Computer Graphics Technology. The level of coverage varies according to the audience. Several variable topics may be offered under this title.
323 Introduction to 3D Surface Geometry (Class 2, Lab 2, or Class 3, 3 cr.) P: CGT 116 and MA 221
Overview of 3D surface geometry and modeling principles and techniques used in the design and manufacture of products. Includes a basic overview of surface construction methods, blending, sweeping, patches, free-form, editing, and applications for surface modeling in industry.
326 Manufacturing Graphics Standards (Class 2, Lab 2, or Class 3, 3 cr.) P: MET 141, CGT 226
Introduction to ANSI drawing standard practices including section views, dimensioning and tolerances, GDT, ISO 9000, fasteners, multiview drawings, working drawings, mechanisms, ECO's, symbols, and manufacturing processes as it applies to engineering drawings.
340 Digital Lighting and Rendering (Class 2, Lab 2, or Class 3, 3 cr.) P: CGT 241
The development of a working knowledge of perspective display of three-dimensional models and the resulting effects of projected light sources on shade, shadow, color, texture, and atmospheric effects in architecture, product illustration and animation. Emphasis will be placed on lighting design, analysis, and photorealistic simulation for commercial graphic applications.
346 Digital Video and Audio (Class 2, Lab 2, or Class 3, 3 cr.)
Covers the use of digital technologies for video and audio in multimedia, hypermedia, and animation products. Students examine the methods for creating, sampling, and storing digital video and digital audio and the constraints placed on these media assets when used for media based products. Emphasis is placed upon the technology of digital video and audio including formats, data rates, compressors, and the advantages and disadvantages of the different technologies.
351 Interactive Multimedia Design (Class 2, Lab 2, or Class 3, 3 cr.) P: CGT 256
This course introduces the many facets of interactive multimedia design and production. Students are introduced to interaction-based authoring programs used for information delivery with special attention focused on the integration of various media assets for communication. Students also concentrate on the storage, management, and retrieval of media assets in a production environment. Considerable time is spent on the systematic design of interactive media products to meet specified goals of communication.
356 Dynamic Content Development I (Class 2, Lab 2, or Class 3, 3 cr.) P: CGT 141, CPT 267
A course focusing on the development of dynamic content and applications to facilitate information distribution. The course stresses development strategies for managing the rapidly changing information of corporations and organizations for just-in-time distribution, using authoring programs to create interactive multimedia products that utilize database management systems, file systems, and XML to provide a method for visualizing and manipulating that data. Significant time is spent on intermediate to advanced programming and scripting.
426 Industrial Applications of Simulation and Visualization (Class 2, Lab 2, or Class 3, 3 cr.) P: CGT 226; P or C: MET 212 or 213 or equivalent.
This course focuses on developing mathematically accurate physical-visual simulations of mechanisms, systems, and assemblies. Topics include physical system analysis; coordinate systems; inverse kinematics; linear, rotational, and reciprocating motion. Simulations will be created using modeling technology, programmed scripting, and diverse software.
Most academic programs require a working knowledge of algebra. OLS courses previously carried the SPV prefix. CGT department courses previously carried the TG (Technical Graphics) prefix Following each course number and title, the number of hours of credit given for each course is indicated in parentheses. These abbreviations are also used in the descriptions: Abbreviations:
"Recit." refers to a problem-solving, Recitation session. "P" refers to the course Prerequisite(s) (other courses that must be successfully completed prior to enrollment). "C" refers to the course Corequisite(s) (other courses which must be enrolled in during the same academic sessions). "R" refers to course Recommendation(s) prior to enrollment, but are not necessary for enrollment.
Purdue University College of Technology at Richmond
Room 140, Tom Raper Hall
2325 Chester Blvd.
Richmond, IN 47374
Phone: (765) 973-8228